Answers

How do I use AI-generated video, 3D models and Gaussian splats in Blender?

Generate the asset in OTOY Studio, download it in a format Blender reads, and import it. 3D models come as GLB, which Blender imports natively (File > Import > glTF 2.0). Some models also give FBX or OBJ. Video downloads as MP4, for the Video Sequencer or as a plane. Images download as PNG, for Images as Planes or textures. Gaussian splats download as PLY, but Blender can't render splats natively, so you need a free add-on such as KIRI Engine's 3DGS Render add-on. Everything below was checked against OTOY Studio and Blender's documentation in October 2026.

Formats, by asset

From OTOY Studio Download as Into Blender
3D model (Meshy, Rodin, Hunyuan3D, Trellis, TripoSR, SAM 3D, Seed3D) GLB from every model. Meshy also gives FBX, OBJ, USDZ, .blend and STL when returned. Rodin lets you pick GLB, OBJ, FBX or STL File > Import > glTF 2.0 (native). FBX, OBJ and STL also import natively
Gaussian splat (Gaussian Splat, InstantSplat, Sharp, TripoSplat) PLY, including an OctaneGS-optimised PLY Third-party KIRI Engine 3DGS Render add-on (free, GPL-2.0)
World Labs Marble world SPZ splat and a collider GLB Convert the SPZ to PLY in OTOY Studio's splat editor first, then use the add-on. The collider GLB imports natively
Mesh from photos (2D Gaussian Splat) PLY, GLB or OBJ mesh, plus per-view depth maps Native import. Depth maps can drive a Displace modifier
Video MP4 (H.264) Video Sequencer, or Images as Planes with a movie file
Image PNG, JPEG or WebP. Transparent PNG from GPT Image's Transparent background or 3D Snapshot Images as Planes (built in since Blender 4.2), or as a texture
Audio MP3 (ElevenLabs) or WAV (Stable Audio) Video Sequencer

Steps: an AI 3D model into a Blender scene

  1. In OTOY Studio, generate the model with a text-to-3D or image-to-3D node (for example Meshy or Rodin).
  2. Open the 3D preview and download GLB. For Meshy you can download every returned format as one ZIP.
  3. In Blender, choose File > Import > glTF 2.0 (.glb/.gltf) and pick the file. Materials and textures come in with it.
  4. To fill a scene quickly, keep generating variations in OTOY Studio and import each GLB.

Steps: a Gaussian splat into Blender

  1. In OTOY Studio, train a splat from 10 to 500 photos or a video with the Gaussian Splat node, or from one photo with Sharp or TripoSplat.
  2. Download the PLY.
  3. Install the KIRI Engine 3DGS Render add-on and import the PLY with it.

What doesn't come across

  • No camera data: camera moves in OTOY Studio are baked into the rendered video, with no FBX or Alembic camera to matchmove.
  • No PBR passes: there's no albedo, normal or roughness output, and no depth node for ordinary images or video.
  • No USD or Alembic export, except USDZ when Meshy returns it.

Related

Last verified 2026-10-20. Prices and model lists come from OTOY Studio's billing configuration, exported 2026-10-20.

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